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Unleashed meta context checked from RiftDecks tournament deck results: current top-deck signals include Diana/LeBlanc/Ezreal, Irelia/Vex, Annie/Darius/Rumble, Master Yi, Azir, Ornn/Lillia, Miss Fortune, Sett/Fiora, and Rengar. Direct raw querying was Cloudflare-challenged, so this sheet uses available RiftDecks indexed tournament data plus champion-domain inference.
Calm


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Fury

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Mind

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Body

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Order

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Chaos

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Calm/Body

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Calm/Mind

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Mind/Chaos

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Mind/Order

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Body/Order

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Fury/Body

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| Color | Cost | Card | Role | Priority | Likely champions | Punishes | Why |
|---|---|---|---|---|---|---|---|
| Calm | 1E + 1P | Defy | Counter | Must Know | IreliaVexMaster YiAzirOrnn | Spell | Cheap counter for lower-cost spells. |
| Calm | 2E | Block | Hidden trick | Common | IreliaVexMaster YiOrnnLillia | CombatRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 while it's a de... |
| Calm | 2E | Discipline | Other | Niche | IreliaMaster YiOrnnLillia | CombatTempo | Reaction +2 Might and draw 1. Simple combat math swing that replaces itself. |
| Calm | 2E | Emperor's Divide | Tempo / position | Common | AzirIreliaVexMaster Yi | MovementScoringFacedown | Hidden mass retreat for friendly units at a battlefield. Can deny combat, scoring, or removal value. |
| Calm | 2E | Feral Strength | Other | Niche | AnnieDariusRumbleRengar | CombatTempo | Repeatable +2 Might Reaction. Can scale into a large combat swing. |
| Calm | 2E + 1P | Not So Fast | Counter | Must Know | IreliaVexMaster YiOrnn | SpellTargeting | Stops targeted enemy spells or abilities on your unit/gear. |
| Calm | 2E | Zhonya's Hourglass | Hidden trick | Must Know | IreliaVexMaster YiOrnnLillia | MovementRemovalFacedown | [Hidden] (Hide now for to react with later for .) If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. ... |
| Calm | 3E | Back Off | Hidden trick | Common | IreliaVexMaster YiOrnnLillia | CombatRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you... |
| Calm | 3E + 1P | Janna, Savior | Tempo / position | Must Know | IreliaVexOrnnLillia | Movement | [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move ... |
| Calm | 3E | Stand United | Other | Niche | IreliaMaster YiOrnnLillia | CombatFacedown | Hidden buff payoff that can grow a whole friendly battlefield during a showdown. |
| Calm | 3E + 2P | Wind Wall | Counter | Must Know | IreliaVexMaster Yi | Spell | [Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. |
| Calm | 4E + 2P | Flurry of Feathers | Counter | Common | IreliaVexMaster YiOrnnLilliaAzir | SpellTargeting | [Reaction] Choose one —Counter a spell.Play four 1 Bird unit tokens with [Deflect]. (Opponents must pay to choose them with a spell or ability.) |
| Calm | 4E + 3P | Mystic Reversal | Counter | Niche | IreliaOrnnLilliaViktor | Spell | Expensive Reaction that steals a spell and can retarget it. Rare, but devastating if held up. |
| Calm | 8E + 2P | Vilemaw | Ambush | Must Know | IreliaVexMaster YiOrnnLilliaAzir | CombatRemovalScoring | Ambush body that blanks smaller enemy combat damage. |
| Fury | 2E | Against the Odds | Other | Niche | AnnieDariusRumbleDraven | CombatTempo | Gives a friendly battlefield unit +2 Might for each enemy unit there. Punishes swarming one battlefield. |
| Fury | 2E + 1P | Bushwhack | Tempo / position | Niche | AnnieDariusRumbleRengar | CombatMovementFacedown | Hidden readying effect for friendly units entering this turn, plus Gold. Can create unexpected combat readiness. |
| Fury | 2E | Inferna | Ambush | Common | AnnieDariusRumbleRengar | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 while I'm an attacker.) |
| Fury | 2E | Lotus Trap | Hidden trick | Common | AnnieDariusRumble | RemovalFacedown | [Hidden] (Hide now for to react with later for .) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that wo... |
| Fury | 2E | Mischievous Marai | Removal / trick | Common | AnnieDariusRumble | RemovalCombatFacedown | Hidden unit that deals 2 to an enemy unit where it appears. |
| Fury | 2E + 1P | Shakedown | Removal / trick | Must Know | AnnieDariusRumbleDraven | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2. |
| Fury | 3E | Grim Apothecary | Ambush | Common | AnnieDariusRumble | CombatMovement | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner... |
| Fury | 3E | Noxus Saboteur | Hidden trick | Niche | AnnieDariusRumbleDraven | Facedown | Your opponents' [Hidden] cards can't be revealed here. |
| Fury | 3E | Pyke, Dockside Butcher | Tempo / position | Common | AnnieDariusRumble | MovementFacedown | [Hidden] [Ganking] You may pay as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 this turn. |
| Fury | 3E + 1P | Rengar, Pouncing | Ambush | Common | RengarAnnieDariusRumble | Combat | Reaction unit that can be played to a battlefield they are attacking. Watch for surprise attackers. |
| Fury | 3E | Sudden Storm | Removal / trick | Must Know | AnnieDariusRumbleDraven | RemovalCombatFacedown | Hidden damage spell: 2 to a unit, or 4 if it is attacking. Punishes attacks into Fury. |
| Fury | 5E + 1P | Lord Broadmane | Ambush | Niche | DariusAnnieRumble | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 while th... |
| Mind | 1E | Retreat | Tempo / position | Niche | DianaLeBlancEzrealViktor | MovementRemoval | Cheap Reaction that returns a friendly unit to hand and channels a rune exhausted. Saves units from removal/combat. |
| Mind | 1E | Stupefy | Removal / trick | Niche | DianaEzrealLeBlancViktorRumble | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 this turn, to a minimum of 1 . Draw 1. |
| Mind | 2E + 1P | Blastcone Fae | Removal / trick | Common | DianaLeBlancEzrealViktor | RemovalCombatFacedown | Hidden unit that gives a unit -2 Might, to a minimum of 1. |
| Mind | 2E | Frigid Touch | Removal / trick | Must Know | DianaEzrealLeBlancViktor | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 t... |
| Mind | 2E | Keeper of Masks | Tempo / position | Common | DianaEzrealLeBlancVex | RemovalFacedown | [Hidden] (Hide now for to react with later for .) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play ... |
| Mind | 2E | Smoke and Mirrors | Tempo / position | Common | DianaLeBlancEzrealViktorOrnnRumbleLillia | MovementFacedown | Hidden swap between your units at different locations, especially with Temporary units. |
| Mind | 2E + 1P | Smoke Screen | Removal / trick | Must Know | DianaEzrealLeBlancViktor | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 this turn, to a minimum of 1 . |
| Mind | 2E + 1P | Teemo, Strategist | Removal / trick | Common | TeemoDianaEzrealVex | RemovalCombatFacedown | Hidden Teemo that can turn Hidden density into damage when defending or played from Hidden. |
| Mind | 3E | Chakram Dancer | Ambush | Common | DianaLeBlancEzrealViktorOrnnRumbleLillia | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 while the... |
| Mind | 3E | Eclipse | Removal / trick | Must Know | LeBlancDianaEzreal | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 this turn. [Predict]. (Look at the top card of your Main Deck. You may recy... |
| Mind | 3E | Sprite Call | Tempo / position | Common | DianaEzrealLeBlancVex | MovementRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Play a ready 3 Sprite unit token with [Temporary]. (Kill it at t... |
| Mind | 3E | Wages of Pain | Removal / trick | Must Know | DianaLeBlancEzrealViktorOrnnLillia | RemovalFacedown | Hidden 3-damage removal that also makes a Gold. Respect it when Mind has a facedown card. |
| Mind | 4E | Consult the Past | Other | Niche | DianaLeBlancEzrealViktor | FacedownTempo | Hidden Reaction draw 2. It does not stop your play, but it refuels from facedown at instant speed. |
| Mind | 4E | Deadly Flourish | Removal / trick | Niche | LeBlancDianaEzreal | Removal | Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, : [Add] .") |
| Mind | 7E | Moonlight Affliction | Removal / trick | Niche | DianaLeBlancEzrealViktorOrnnRumbleLillia | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 this turn. |
| Body | 1E | Flurry of Blades | Removal / trick | Common | Master YiMiss FortuneSettFioraRengar | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields. |
| Body | 1E + 1P | Repulse | Counter | Must Know | Master YiSettFioraRengarMiss Fortune | SpellTargeting | Very cheap answer to a single-target spell or ability. |
| Body | 1E + 1P | Unyielding Spirit | Removal / trick | Common | Master YiSettFiora | TargetingCombatRemoval | [Reaction] (Play any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn. |
| Body | 2E + 1P | Cannon Barrage | Removal / trick | Common | Master YiMiss FortuneSettFioraRengar | CombatRemoval | [Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat. |
| Body | 2E + 1P | Here to Help | Tempo / position | Common | DianaEzrealLeBlancVex | Facedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, redu... |
| Body | 3E + 1P | Nidalee, Cat Form | Ambush | Common | Master YiMiss FortuneSettFioraRengar | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.) |
| Body | 5E + 1P | Rengar, Trophy Hunter | Ambush | Must Know | Master YiMiss FortuneSettFioraRengar | Combat | Can Ambush even into enemy-only battlefields. |
| Order | 2E | Facebreaker | Hidden trick | Niche | LeBlancAzirDariusSettFiora | CombatRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. ... |
| Order | 2E + 1P | Hidden Blade | Removal / trick | Must Know | LeBlancAzirDariusSettFioraOrnnIrelia | RemovalCombatFacedown | Facedown removal that can be revealed as a 0-cost Reaction after it was hidden. It kills a battlefield unit, but that unit's controller draws 2. |
| Order | 2E | Tactical Retreat | Other | Must Know | SettFioraMiss Fortune | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and rec... |
| Order | 3E | Back to Back | Other | Niche | AzirSettFioraDarius | CombatTempo | Gives two friendly units +2 Might. Punishes multi-combat assumptions. |
| Order | 3E | Call to Glory | Other | Niche | AzirSettFioraDarius | CombatTempo | Can ignore cost by spending a buff and gives +3 Might. Watch buff decks. |
| Order | 3E + 1P | Shen, Kinkou | Ambush | Common | IreliaMaster YiOrnnLillia | CombatRemoval | Reaction Tank/Shield body that can soak combat damage and protect a battlefield. |
| Order | 4E + 1P | Stalking Wolf | Ambush | Common | SettFioraMiss Fortune | CombatRemoval | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. ... |
| Order | 5E + 1P | Vi, Peacekeeper | Ambush | Must Know | LeBlancAzirDariusSettFiora | CombatRemoval | Ambush threat that stuns on attack. |
| Order | 6E + 1P | Poppy, Defender of the Meek | Ambush | Must Know | LeBlancAzirDariusSettFiora | Combat | You may spend 3 XP as an additional cost to play me. If you do, I cost less. [Ambush] [Tank] |
| Chaos | 1E | Gust | Removal / trick | Must Know | DianaLeBlancEzreal | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 or less to its owner's hand. |
| Chaos | 2E | Abandon | Counter | Must Know | DianaLeBlancEzreal | SpellMovement | [Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Pred... |
| Chaos | 2E + 1P | Bone Skewer | Tempo / position | Must Know | DianaEzrealLeBlanc | CombatRemovalFacedown | Hidden hand disruption that forces a unit onto a battlefield and Stuns it. |
| Chaos | 2E | Fight or Flight | Tempo / position | Must Know | DianaIreliaVexMiss FortuneRengar | MovementFacedown | Hidden bounce to base for a battlefield unit. It can erase an attack, block, or scoring setup. |
| Chaos | 2E | Flash | Tempo / position | Must Know | IreliaVexDianaLeBlancEzreal | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base. |
| Chaos | 2E | Hard Bargain | Counter | Must Know | DianaLeBlancEzreal | Spell | Tax counter that can scale with Repeat. |
| Chaos | 2E + 1P | Heedless Resurrection | Tempo / position | Niche | DianaLeBlancEzreal | RemovalCombat | Kills a friendly unit to replay another from trash. Can turn your removal into a board upgrade. |
| Chaos | 2E + 2P | Switcheroo | Tempo / position | Must Know | DianaEzrealLeBlancVex | MovementFacedown | Hidden spell that swaps Might between two units at the same battlefield. |
| Chaos | 2E | Teemo, Scout | Tempo / position | Common | DianaEzrealVex | Facedown | Hidden body that becomes a surprise 4 Might unit when played. |
| Chaos | 2E | Tideturner | Tempo / position | Must Know | DianaEzrealLeBlancVexIrelia | MovementFacedown | Hidden unit that swaps itself with one of your units elsewhere. A real positioning trap. |
| Chaos | 3E | Edge of Night | Other | Niche | DianaLeBlancEzreal | TargetingRemovalFacedown | Hidden/Quick equipment line that can protect a key unit from targeted interaction patterns. |
| Chaos | 3E | Pyke, Returned | Tempo / position | Niche | DianaIreliaVexAnnieMiss FortuneEzreal | Facedown | [Hidden] [Backline] Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. |
| Chaos | 3E + 1P | Star-Crossed | Removal / trick | Common | DianaLeBlancEzreal | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands. |
| Chaos | 4E + 1P | Diana, No Longer Human | Ambush | Common | DianaIreliaVexAnnieMiss FortuneEzreal | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 this turn. |
| Chaos | 4E + 1P | Kha'Zix, Mutating Horror | Ambush | Common | DianaIreliaVexAnnieMiss FortuneEzreal | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 this turn ... |
| Calm/Body | 2E + 1P | Counter Strike | Removal / trick | Must Know | Master YiSettFioraRengar | CombatRemoval | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1... |
| Calm/Body | 4E | Highlander | Other | Common | Master Yi | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and rec... |
| Calm/Chaos | 1E + 1P | Defiant Dance | Other | Common | IreliaVex | Tempo | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 this turn and another unit -2 this turn. |
| Calm/Mind | 2E + 2P | Lilting Lullaby | Counter | Must Know | OrnnLillia | Spell | Counters a spell and stops more spells that turn. |
| Calm/Mind | 3E | Fox-Fire | Hidden trick | Must Know | OrnnLillia | RemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or ... |
| Mind/Chaos | 2E + 1P | Guerilla Warfare | Tempo / position | Niche | DianaEzreal | MovementFacedown | Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn. |
| Mind/Order | 2E + 1P | Siphon Power | Other | Common | DianaLeBlancEzrealViktor | Tempo | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 this turn and enemy units there -1 this... |
| Mind/Order | 5E + 2P | Hostile Takeover | Tempo / position | Must Know | DianaLeBlancEzrealViktor | CombatMovementScoringFacedown | Hidden steal, ready, and forced combat/conquer swing. |
| Body/Order | 2E + 2P | Riposte | Counter | Must Know | SettFiora | Spell | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + equal to that ... |
| Fury/Body | 2E + 1P | Thrill of the Hunt | Tempo / position | Niche | RengarMiss FortuneSettFiora | MovementCombat | Banish-and-replay a friendly unit to any battlefield. Can dodge removal or reposition a threat. |
Ask Before Action
- Before spell: Can they counter, tax, bounce, or punish targeting?
- Before attack: Can Ambush change combat math or add a surprise body?
- Before targeting: Can they Repulse, Not So Fast, Counter Strike, save, or recall?
- Before scoring/conquering: Can they move, stun, bounce, steal, or flip Hidden?
- Before all-in: What happens if the first card gets answered?
Open-Resource Danger
| Open | Respect | Plan |
|---|---|---|
| 1E | Cheap bounce, Repulse, Stupefy, small stat swings | Sequence low-value actions first. |
| 2E | Most dangerous window: counters, Hidden, tempo tricks | Bait before key spell or combat. |
| 3E | Removal, Ambush bodies, stun, stronger swing cards | Avoid narrow all-ins on one battlefield. |
| 5E+ | Hostile Takeover, big Ambush, late blowouts | Force them to act before committing lethal/scoring line. |
Bait Priority
Must bait Hard counters, Hostile Takeover, huge bounce/stun swings, lethal combat reversals.
Can play through Small stat changes, narrow Ambush, tricks that trade down on resources.
Avoid walking into Facedown cards with open 2E+, unknown Chaos/Mind, protection when targeting champion units.
Facedown Rules Of Thumb
- If they hid with relevant domains, assume it can affect combat or positioning.
- Do not let one unknown Hidden card decide two objectives at once.
- Track whether the Hidden card was set before or after key information was revealed.
- Make them spend it on a medium threat before presenting your real line.
Calm
Counters, protection, combat denial, recall/save effects. Often asks you to overcommit into a clean answer.
Play around: test with cheaper spell, avoid single huge target.Fury
Damage tricks, Ambush pressure, aggressive combat swings. Punishes loose attacks and fragile units.
Play around: count surprise Might, avoid giving free combat value.Mind
Stat reduction, spell interaction, token tricks, temporary units, value loops.
Play around: preserve backup bodies and respect minus-Might removal.Body
Protection, prevention, efficient Ambush bodies, counter-punch combat.
Play around: do not rely on one damage event resolving cleanly.Order
Stun, saves, board discipline, defensive combat control.
Play around: split threats and watch for recall/save effects.Chaos
Bounce, Hidden tricks, spell counters, weird tempo, movement traps.
Play around: check 2E constantly and avoid obvious single-point blowouts.Dual-Color Reads
Mind/Chaos: hidden tempo, bounce, counter magic, hand/position tricks.
Calm/Mind: spell denial, control, board cleanup, counter chains.
Body/Order: protection, counter-punch, stun, disciplined combat.
Calm/Chaos: swingy stat changes, tempo traps, movement surprises.
Mind/Order: battlefield-wide stat shifts, steals, control finishers.
Calm/Body: damage prevention, saves, strong combat pivots.
Diana / LeBlanc / Ezreal
Respect spell stack, bounce, Mind/Chaos interaction, and Hidden tempo.
Plan: lead with bait spells; do not expose one key unit to bounce plus stat shrink.Irelia / Vex
Respect counters, combat math, Calm protection, and Chaos pivots.
Plan: force answers before committing the real scoring turn.Annie / Darius / Rumble
Respect damage, Ambush, Fury blowouts, and aggressive trades.
Plan: keep units outside clean damage ranges when possible.Master Yi
Respect protection, damage prevention, and counter-punch combat.
Plan: test prevention before making damage your only path.Sett / Fiora
Respect protection, stun, saves, and Body/Order combat denial.
Plan: split pressure and do not let one saved unit flip the whole turn.Miss Fortune / Rengar
Respect Ambush bodies, Body combat pivots, and surprise battlefield pressure.
Plan: count open battlefields and avoid isolated weak defenders.Sideboard Questions
- Did they show counters or only combat tricks?
- Do they have Hidden cards that change movement or just stats?
- Which cost window did they leave open most often?
- What card did they protect like it mattered?
- What did they board in after seeing your champion?
Champion-Specific Cards
These are named cards tied to a champion or champion package. This tab is intentionally different from generic staples: Defy, Gust, Repulse, and Hard Bargain matter, but they are not champion-specific. Some meta champions have important engine cards that are not opponent-turn interaction, so they are noted separately.
Diana
- Diana, No Longer Human: Ambush body that grows when spells are played.
- Eclipse / Moonlight Affliction: Diana-flavored Mind removal package to recognize.
- Play-around: do not trust exact combat math once they have spell mana open.
Master Yi
- Highlander: save/recall effect that can blank a kill line.
- Flurry of Blades: Yi-style combat swing to watch when Body resources are open.
- Play-around: force protection before committing your real removal or combat line.
Irelia
- Defiant Dance: +2/-2 swing that changes combat and scoring math.
- Flurry of Feathers: Irelia-flavored tempo/combat trick if present.
- Play-around: avoid one exact-Might attack deciding the whole turn.
Fiora
- Riposte: signature counter-punch: counters a spell and grows the unit.
- Play-around: targeting a key unit can become a combat loss, not just a failed spell.
Sett
- Facebreaker: stuns a friendly and enemy unit at the same battlefield.
- Play-around: do not rely on one attacker/defender dealing damage through combat.
Miss Fortune
- Cannon Barrage: champion-specific damage/pressure card to recognize.
- Play-around: keep important units outside clean damage plus combat ranges.
Rengar
- Rengar, Trophy Hunter: Ambush can enter even where only enemy units are present.
- Play-around: enemy-only battlefield does not mean safe battlefield.
Teemo
- Teemo, Scout: Hidden body that becomes a surprise 4 Might unit.
- Play-around: facedown Chaos at 2E can be a real combat body, not just a spell.
Pyke
- Pyke, Dockside Butcher: Hidden/Ganking body that can ready and gain Might.
- Pyke, Returned: Hidden Backline value threat when enemy units die.
- Bone Skewer: Pyke-flavored hand/position disruption.
- Play-around: do not expose a key hand unit or battlefield plan to Hidden Chaos.
Poppy
- Poppy, Defender of the Meek: Ambush Tank body with XP discount line.
- Play-around: combat damage may get soaked by a surprise tank.
Vi
- Vi, Peacekeeper: Ambush unit that stuns when attacking.
- Play-around: a safe block/attack can turn off after Vi appears.
Janna
- Janna, Savior: Reaction unit that heals your opponent's units and moves an enemy unit to base.
- Play-around: scoring/conquering lines can disappear through movement.
Kha'Zix / Nidalee
- Kha'Zix, Mutating Horror: Ambush threat that punishes isolated units.
- Nidalee, Cat Form: Ambush combat body to recognize in Body shells.
- Play-around: isolated units and exact combat math are risky.
Meta Champions Without A Named Interaction Here
- LeBlanc / Ezreal / Vex / Annie / Darius / Rumble / Ornn / Lillia / Azir: they may have champion-specific engine cards, but this sheet only includes cards that can hit you on your own turn.
- Use the Threats tab: their danger is often the domain package around them, not a named champion card in this filtered list.
- Best habit: write their actual named cards in Scouting Notes after game 1.
How To Use This Tab
| Card type | Meaning | Your adjustment |
|---|---|---|
| Named champion card | The deck is likely using that champion's planned engine. | Switch to matchup-specific play-around rules. |
| Generic staple | Powerful card, but not proof of champion plan. | Use color/domain reads instead. |
| Hidden named unit | Combat or positioning can change from facedown. | Make them spend it before your key turn. |
| Named save/protection | Removal may not finish the job. | Bait protection, then commit real removal. |
Facedown Tracker
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